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Forgesmith Quests

Contents


Chapter 1

First Swing [Story]

Every forgesmith begins with wood. Swing the pickmaul you arrived with at the oak trees on the shore's grassy plains; each one gives you planks.

Objectives

  • Harvest 3 Oak Tree.

Rewards

Berries on the Plains [Story]

Quiberry bushes grow among the oaks on the shore's grassy plains and in the forest. Pick five: every bush gives a handful of berries and a plank, and berries go into potions later on.

Objectives

  • Harvest 5 Quiberry.

Rewards

A Pick of Your Own [Story]

Your first pickmaul will not last. Take your planks to a Workbench and craft a new Wooden Pickmaul. The Nexus keeps one in its Crafting Hall: take the east road from the central plaza. Every Mid Lands camp has one too.

Objectives

  • Craft Wooden Pickmaul.

Rewards

Stone by Stone [Story]

Rock is the next rung. A furnace takes eighteen rock, and every stone outcrop along the beach gives at least one: break eighteen of them.

Objectives

  • Harvest 18 Stone.

Rewards

A Furnace of Your Own [Story]

Back at a Workbench, build a Furnace from eighteen rock: the station that turns ore into metal. Every Mid Lands camp has a Workbench, a Furnace and an Anvil; the Nexus has a Workbench in its Crafting Hall, on the east road from the central plaza.

Objectives

  • Craft Furnace.

Rewards

Harder Stone [Story]

Before the iron, a harder pick. At a Workbench, craft a Stone Pickmaul from sixteen rock and fourteen planks: break more stone and oak if you are short. It bites into iron ore and titanium, which a wooden one only scratches.

Objectives

  • Craft Stone Pickmaul.

Rewards

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Chapter 2

Veins of Iron [Story]

Iron runs in dark seams through the desert sand, and in the swamps and the tundra beyond. Your new stone pickmaul breaks it. Six ingots take eighteen ore, and every seam gives at least one: break eighteen.

Objectives

  • Harvest 18 Iron.

Rewards

Into the Fire [Story]

Smelt your ore at a Furnace, your own or a camp's such as Amberwell Bazaar's: three ore make an Iron Ingot. You will need six for what comes next.

Objectives

  • Craft 6 Iron Ingot.

Rewards

The Anvil [Story]

Six iron ingots, worked at a Workbench, make an Anvil: the station where tools and weapons are forged.

Objectives

  • Craft Anvil.

Rewards

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Chapter 3

Ironwood [Story]

Planks bound with iron outlast plain wood. At a Furnace, work one iron ore into two planks, six times over.

Objectives

  • Craft 6 Ironwood Plank.

Rewards

An Iron Pickmaul [Story]

Twelve iron ingots and eight planks, forged at an Anvil, make an Iron Pickmaul: strong enough for cryoquartz and uranium.

Objectives

  • Craft Iron Pickmaul.

Rewards

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Chapter 4

Titanium Seams [Story]

Titanium glints in the frozen tundra and the swamps. A Stone Pickmaul or better breaks it. A titanium pickmaul and a cauldron take thirty-two between them, and every seam gives at least one: break thirty-two.

Objectives

  • Harvest 32 Titanium.

Rewards

A Titanium Pickmaul [Story]

At an Anvil, forge a Titanium Pickmaul from twenty-four titanium and twelve planks. At last you can break etercoal.

Objectives

  • Craft Titanium Pickmaul.

Rewards

Black Coal [Story]

Etercoal burns hotter than any wood: black seams of it lie in the desert, too hard for anything less than a Titanium Pickmaul.

Objectives

  • Harvest 6 Etercoal.

Rewards

The Cauldron [Story]

Eight titanium and six etercoal, worked at a Workbench, make a Cauldron: the last station a forgesmith needs.

Objectives

  • Craft Cauldron.

Rewards

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Chapter 5

Frost in the Stone [Story]

Cryoquartz grows in pale blue clusters across the frozen tundra. An Iron Pickmaul or better breaks it. A frostburn ingot takes three, and every cluster gives at least one: break twenty-four.

Objectives

  • Harvest 24 Cryoquartz.

Rewards

Frostburn [Story]

Mine eight more etercoal in the desert, then smelt it at a Furnace with your cryoquartz: one etercoal and three cryoquartz make a Frostburn Ingot. Smelt eight.

Objectives

  • Harvest 8 Etercoal.
  • Craft 8 Frostburn Ingot.

Rewards

The Frostspark Anvil [Story]

Eight frostburn ingots, forged at an Anvil, make a Frostspark Anvil: the only station that can forge a drill.

Objectives

  • Craft Frostspark Anvil.

Rewards

Timber of the Chasm [Story]

Obsidian wood grows only in the Scorching Chasm, the portal the Inferno Dragon leaves when it falls in the tundra. A Titanium Pickmaul or better cuts it, and every tree gives two to four obsidian planks: fell eight.

Objectives

  • Harvest 8 Obsidian Wood.

Rewards

Shards of the Tundra [Story]

Rubiric forms deep in the Tundra, the frozen district whose portal Wintercall the Frozen Calamity leaves behind. A Titanium Pickmaul or better breaks it, and every deposit gives at least one shard: break twenty-four.

Objectives

  • Harvest 24 Rubiric.

Rewards

The Rubiric Drill [Story]

The final tool. At a Frostspark Anvil, forge twenty-four rubiric shards and sixteen obsidian planks into a Rubiric Drill. It bites through every ore and every tree.

Objectives

  • Craft Rubiric Drill.

Rewards

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